Tap on the Greebles as they fall before the ravenous Litchkin gobbles them up. Be prepared though, the more you save, the hungrier the monster gets and the faster the Greebles fall. Challenge your reaction and hand-eye coordination with simple yet addictive game play.
Our first game, released back in April 2009 as part of the then newly launched iTunes App Store, we took our first leap in making games and created Greeble. We wanted to build something simple and fun, easy to pick up and with mobile in mind by creating play scenarios that were short but with repeatable play-ability. Some ideas like the Greebles falling from a nest because the Litchkin is shaking their tree were discarded only to be brought back in Greebles.
In July of 2014, we updated the game to both improve on the experience and prepare the team to work on Greebles in a brand new game engine.
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